![]() If your class gives you martial weapons, being able to use a simple weapon to deadlier effect should just be a freebie. The 'cost' then would be having all these extra guns, rather than that once-maybe-twice per fight action cost of Crossbow Ace (to use Hunt Prey).Īlchemic_Genius wrote: From a design standpoint, I've always disliked "fixer" feats like this. You draw, get the benefit for that shot, the drop it and draw another to get the benefit on the next shot. Maybe if a second circumstance was added to F.A.'s conditions, such as 'upon drawing a loaded weapon' then even the 'Brace of Pistols' style of play would let you benefit from F.A. Since Hunt Prey lasts a while, it could be presumed that it's something that a ranger would do at the start of a fight, to get the benefits of the feat and reload from then on.Īs it is, I see some builds with Firearm Ace are going around with their guns unloaded, so they can 'reload' in the first turn to get the benefits of F.A. In addition to reloading the weapon, a ranger can use Hunt Prey (at the cost of an action) to get the boost. My main concern with Firearm Ace is that it is actually weaker than the Crossbow Ace feat it is based on, because Crossbow Ace allows two ways to get a +2 to damage and boost a simple weapon's damage die. Mutty06 wrote: I agree, the entire class is built around guns, you might as well just give them a feat for +2 damage to all strikes.Īn equivalent feat exists, "Crossbow Terror" at 6th level for the Archer dedication. I have done 3 short scenarions and 1 slightly longer as a GM On a ranger, firearm ace would be a choice compared to its other feats. If we must have a "flat damage boost" put in point blank shot or something else but I'd rather have this circumstance bonus be a part of the guns themselves or a class feature somehow. Considered dropping the pistols higher levels just because of runes, retraining quick draw to risky reload. ![]() Turn 1, draw 2 pistols, shoot both, drop, quick draw a MUSKET, turn 2 reload shoot reload and cue in the rotation. One pistolero build went like this level 4 What I am trying to say is that 'fireatm ace' is too good for its own good even if the class will not use it too often due to quick draw or similar. If anything, this feat belongs to the ranger or be meshed in with crossbow ace into a reload ace. It is also less needed as there will be martial weapon choices in comparison to crossbows. Probably because the other level 1 feats feels underwhelming but it does make the game in lower levels just be "strike, reload, strike. Here me out, firearm ace is so good that all builds my players have done includes it. ![]()
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